What Can Cloud Computing Experts Learn From The Current Game Industry MMO Product Development Process?
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With so much focus on Twitter, Facebook, and other inactive social sites, some would say that the cloud industry is already taking advantage of the Massive Multiplayer Online (MMO) business methodology. Perhaps this is true. Every product development cycle, including those involved in Data Center Infrastructure Management (DCIM), is somewhat bound to the concept of direct customer interaction.
But is it necessary for providers of Software as a Service (SaaS), or any other cloud industry focal point, to pursue the full resources and “fan” centered business patterns that are associated with the MMO product development approach? One must wonder. Perhaps the excessive interactive features of the MMO business core are not actually successful. Let us ponder the matter.
Services First, Products Second
Services first, products second: this is the primary concept of MMO game marketing. The process centers on that crucial shift that can nudge a customer into the realm of product enthusiasm that distinguishes a fan from a user. Business is no longer a mere matter of product promotion and quality customer service. In the online video game industry the game does not shape the customer, the customer shapes the game.
In a model MMORPG, the interaction of the customer is interwoven into the very fundamentals of product expansion. Read, compare, and adapt: these are decisive components of MMO business models. Those who create MMO games must pay attention to what fans like and dislike, what suggestions are approved and disapproved by the majority of the fan base, and what adaptations to the product best fulfill those areas of fan concern.
Heads Up For Incoming Feedback
Any product creation and improvement process that centers on user wants, likes, and dislikes must maintain an open point of communication. Rapid service response is critical to the development of what gaming world enthusiasts call “raving fans”. It is the “raving fans” who will bring about new players, new enthusiasts, and more “raving fans”.
The pervasive power of Internet message boards and Twitter type services open the floodgates for incoming community feedback. Free advertisement accumulates around a fan base that cannot get enough of a given product. Even the adverse discussions generate feedback that can lead to new business. The fans actually become an extended, word-of-mouth, sales force that promotes the product, the business, and the value of being a fan. For an interesting read on the concept of “raving fans”, consider the Ken Blanchard and Sheldon Bowles 1993 edition of “Raving Fans A Revolutionary Approach To Customer Service.”
A View From The Negative Side
Any successful business model must eventually lead to profits. Otherwise, the doors close, no matter how virtual they may be. So, is profit the normal outcome for those who venture into the MMO “fan” methodology?
Perhaps not.
One popular author teaches that there is error in the presupposition that the majority of businesses in the MMO industry are pulling a decent income for a reasonable day’s work. In fact, his conclusion is that the fundamental patterns associated with the MMO business model sets developers into the doorway for failure. Here are three brief reasons for this belief:
- The current MMO engine market lacks products.
- The necessary investment in cash flow, quality developers, and research exceeds the available investor resources.
- The turnaround time involved in game development hinders the entire process.
Assuming The Worse
Assuming that the cloud industry boldly pursues the MMO business model, they will most certainly face the same challenges as those that pertain to the game industry, and perhaps many new ones as well. The mindset of gamers, read this as fans, involves a certain inner pleasure at being a part, no matter how unique, with the winning team.
But are business users interested in playing the role of a fan, or are they seeking only to find hardware and software that gets the job done quicker, easier, and with greater accuracy? Perhaps business users want only to finish work so that they can get home to their favorite MMO game.
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